Well-tried variants such as"Catan Event Cards,""Harbormaster,"and"Catan for Two"offer alternatives for customizing the game to your own needs. In addition, the 2-player variant allows you to play the Base Game as well as all scenarios of this expansion against only one opponent.
Over the course of a campaign with five scenarios, the story is told of how things develop on Catan after the first settlements and cities are built.
As the"Fishermen of Catan,"we experience how fishing not only adds to the menu but also opens up completely new tactical possibilities.
In the second scenario,"The Rivers of Catan,"the rivers prove to be true lifelines. If you build roads and settlements adjacent to the rivers, you can easily make a fortune. If you arrive too late, you may well become a poor settler and have a hard time trying to get rid of this disadvantage.
In the third scenario, nomads have settled in the oasis. Since they are lacking wool and grain, they send out caravans to barter for the coveted resources. Of course, everybody wants to profit from the"Caravans,"but sending the caravans to one’s own settlements isn't all that easy.
Catan’s wealth doesn’t go unnoticed. And thus it doesn’t take long until the"Barbarian Attack"descends upon Catan’s coasts. Now it is imperative that the Catanians close ranks and train knights. The knights rally for battle - not altogether selflessly, because each captured barbarian is worth half a victory point.
The last scenario is titled"Traders & Barbarians."The barbarians have been driven off, and now it’s time to repair the damage. Soon, Catan’s roads and paths are bustling with baggage trains - marble and glass must be delivered to the castle, sand to the glassworks, and tools to the marble quarry. Successfully carrying out a delivery is awarded with a victory point and gold. Unfortunately, some scattered barbarians interrupt the smooth flow of the transports…
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To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at email@example.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
Damages and issues Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable
Card singles, comics, paint and other consumables are not returnable. To be eligible for a return, your item must be unused and in the same condition that you received it. Your item must be in the original packaging. Your item needs to have the receipt or proof of purchase.
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '