A legion of young guns from the DC Universe are ready for their time in the spotlight! Play as a founding member of the Legion of Super-Heroes: Lightining Lad, Saturn Girl, Cosmic Boy, and more! Take on Super-Villains like Time Trapper, Emerald Empress, Persuader, and many others. Find interesting new Heroes, Villains, Equipment, Super Powers, and Locations in this set as well.
This set features an exciting new keyword sure to throw DC Deck-building Game players for a loop. A time loop, that is! The keyword is Time Travel, and every card in this set has it. A Time Travel card can be played while in the Line-Up or on the Super-Villain stack at the cost of discarding a card from hand. It will give you a bonus for the turn, but then you can’t buy or gain that card. Players will have interesting decisions to make each turn. If you use a Time Travel ability, it limits your purchase options, and it also means the next player will be able to use that Time Travel card as well. Now you need brains, skill, and timing to beat your foes!
This is not a standalone product. DC Comics Deck-building Game, Heroes Unite, Forever Evil, Dark Nights Metal, or Teen Titans is required to play.
Six new Super Heroes to play!
Eight new Super-Villains!
14 new main deck cards for competitive play!
New keyword: Time Travel!
Requires DC DBG base game: DC Deck-Building Game, Heroes Unite, Forever Evil, Teen Titans, Rivals,Confrontations, Rebirth, or Dark Nights: Metal
22 Game Cards
6 Oversized Super Hero Cards
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '