A legion of young guns from the DC Universe are ready for their time in the spotlight! Play as a founding member of the Legion of Super-Heroes: Lightining Lad, Saturn Girl, Cosmic Boy, and more! Take on Super-Villains like Time Trapper, Emerald Empress, Persuader, and many others. Find interesting new Heroes, Villains, Equipment, Super Powers, and Locations in this set as well.
This set features an exciting new keyword sure to throw DC Deck-building Game players for a loop. A time loop, that is! The keyword is Time Travel, and every card in this set has it. A Time Travel card can be played while in the Line-Up or on the Super-Villain stack at the cost of discarding a card from hand. It will give you a bonus for the turn, but then you can’t buy or gain that card. Players will have interesting decisions to make each turn. If you use a Time Travel ability, it limits your purchase options, and it also means the next player will be able to use that Time Travel card as well. Now you need brains, skill, and timing to beat your foes!
This is not a standalone product. DC Comics Deck-building Game, Heroes Unite, Forever Evil, Dark Nights Metal, or Teen Titans is required to play.
Six new Super Heroes to play!
Eight new Super-Villains!
14 new main deck cards for competitive play!
New keyword: Time Travel!
Requires DC DBG base game: DC Deck-Building Game, Heroes Unite, Forever Evil, Teen Titans, Rivals,Confrontations, Rebirth, or Dark Nights: Metal
22 Game Cards
6 Oversized Super Hero Cards
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at email@example.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
Damages and issues Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable
Card singles, comics, paint and other consumables are not returnable. To be eligible for a return, your item must be unused and in the same condition that you received it. Your item must be in the original packaging. Your item needs to have the receipt or proof of purchase.
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '